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Tools You Might Need

Welcome to the Chrome Engine Modding Wiki

Script Editing

  • Notepad++: A simple but good enough Text editor
  • Sublime Text: A more advanced text editor, very useful for coding, has paid and free option
  • WinMerge: Tool for comparing and merging files
  • Everything: A simple but pretty good search engine that gets the job done
  • Agent Ransack: an advanced search engine for power users

Textures

  • Paint.net: Tool with DDS export functionality
  • Renderdoc: Graphics debugger very useful for figuring out what dds format your photo is in
  • Miru's 010 Editor Scripts For .rpack injection and .rpack extraction, which needs to be done to use the injecter

Mesh Modding

  • Daemon's RP6L Unpacker For .RPACK archives (textures and meshes) is very useful since it can convert Dying Light 2 meshes to an openable format in Blender with the use of the XNALara plugin
  • XNALara: Compatible with Blender 3.6 and earlier versions for .ASCII meshes
  • Dying Light 1 Developer Tools: For .FBX conversion to .MSH and in general useful since some of things done in dl1 dev tools can be brought to DL2 You need to own the game to get acces to it but in the future that might change

Texts and Localization Editing Tools

  • Steffens Binsloc Tool a simple tool that would allow us to edit the binsloc file, which contains the text Dying Light 2 uses. So, in summary, we can edit text with this tool
  • SDavidLee's Binsloc Tool a more advanced version made by SDavidlee It can output text in various formats such as .txt, .csv, and .xlsx. Additionally, its unpacking and packing processes are more convenient. You just need to drag the .binsloc or modified text file (.txt, .csv, .xlsx) onto the unbinsloc.exe program, and it will automatically perform the operation, saving you time and effort.

Audio Modding

  • QuickBms: For unpacking/packing .AESP archives, currently cant repack aesp archives but will hopefully get that to change
  • VGMUI: For playing and converting .WEM (DL2) files
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