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| = Inventory Imports Guide =
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| == General Rules ==
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| * Some files '''cannot''' be imported directly into `inventoryimports.scr` and must be reintroduced into their original locations (e.g., the stash).
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| * You can reference what `inventoryimports.scr` contains; the process remains the same.
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| * '''Do not''' import files into anything other than `inventoryimports.scr` unless required.
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|
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| == Custom Script Setup ==
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| === 1. Define a Subroutine ===
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| Your custom script must include a subroutine definition at the beginning, such as:
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| <pre>
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| sub my_craftplans()
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| {
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| }
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| </pre>
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| It is recommended to name this subroutine the same as your `.scr` file (excluding the extension) for convenience, but this is optional.
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|
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| === 2. Using the Subroutine in Another Script ===
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| * The script where your custom subroutine is imported must include a `use` statement within `sub main()`, ensuring the names match.
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| * The key difference is that the `use` script is written with an extra symbol `();` when calling the subroutine.
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|
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| === 3. Importing Your Custom File ===
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| * The import statement '''must''' be placed '''above''' the rest of the script and must include the full file name:
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| <pre>
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| import "custom.scr"
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| </pre>
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|
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| == Example Imports ==
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|
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| === Example 1: Importing into Another Script ===
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| <pre>
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| import "inventorystuff.scr"
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| import "faction_exports.scr"
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| import "inventory_weapondefinitions.scr"
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| import "custom.scr"
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|
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| sub main()
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| {
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| use my_craftplans();
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| }
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| </pre>
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|
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| === Example 2: Importing into `inventoryimports.scr` ===
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| '''⚠️ Use only one import method—do not mix both!'''
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| <pre>
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| // This script is generated from Inventory.xlsm. Do not modify it!!!
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|
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| import "inventorystuff.scr"
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| import "inventory_outfits_opera.scr"
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|
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| sub imports()
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| {
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| }
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| sub outfit_imports()
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| {
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| }
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| sub collectables_imports()
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| {
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| }
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| sub prototypes_imports()
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| {
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| }
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| sub weapons_imports()
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| {
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| }
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| sub items_imports()
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| // "items_imports" and "imports" can accept any type of inventory data.
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| // You can categorize by type or place all imports here.
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| {
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| use my_craftplans();
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| }
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| </pre>
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|
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| == Custom Scripts for `skills_sources.scr` and `buffs_sources.scr` ==
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| * To add a custom script for '''skills''' or '''buffs''', follow the same import structure.
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| * '''Steps:'''
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| # '''Make a copy''' of the XML file.
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| # '''Clear its content''' and rename it.
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| # '''Place it in the corresponding source file''' (e.g., `buffs_sources.scr`).
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|
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| === Example: Adding Buffs in `buffs_sources.scr` ===
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| <pre>
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| sub main()
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| {
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| Script("buffs.xml");
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| Script("my_buffs.xml");
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| Script("buffs_gameplay_modifiers.xml");
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| }
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| </pre>
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|
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| == ✅ Final Notes ==
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| * '''Keep imports organized''' based on what they contain.
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| * '''Use only one import method''' for consistency.
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| * '''Make sure subroutine names match''' in the `use` statement.
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