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= Inventory Imports Guide = 
== General Rules == 
* Some files '''cannot''' be imported directly into `inventoryimports.scr` and must be reintroduced into their original locations (e.g., the stash). 
* You can reference what `inventoryimports.scr` contains; the process remains the same. 
* '''Do not''' import files into anything other than `inventoryimports.scr` unless required. 
== Custom Script Setup == 
=== 1. Define a Subroutine === 
Your custom script must include a subroutine definition at the beginning, such as: 
<pre>
sub my_craftplans()
{
}
</pre>
It is recommended to name this subroutine the same as your `.scr` file (excluding the extension) for convenience, but this is optional. 
=== 2. Using the Subroutine in Another Script === 
* The script where your custom subroutine is imported must include a `use` statement within `sub main()`, ensuring the names match. 
* The key difference is that the `use` script is written with an extra symbol `();` when calling the subroutine. 
=== 3. Importing Your Custom File === 
* The import statement '''must''' be placed '''above''' the rest of the script and must include the full file name: 
<pre>
import "custom.scr"
</pre>
== Example Imports == 
=== Example 1: Importing into Another Script === 
<pre>
import "inventorystuff.scr"
import "faction_exports.scr"
import "inventory_weapondefinitions.scr"
import "custom.scr"
sub main()
{
use my_craftplans();
}
</pre> 
=== Example 2: Importing into `inventoryimports.scr` === 
'''⚠️ Use only one import method—do not mix both!''' 
<pre>
// This script is generated from Inventory.xlsm. Do not modify it!!!
import "inventorystuff.scr"
import "inventory_outfits_opera.scr"
sub imports()
{
}
sub outfit_imports()
{
}
sub collectables_imports()
{
}
sub prototypes_imports()
{
}
sub weapons_imports()
{
}
sub items_imports() 
// "items_imports" and "imports" can accept any type of inventory data.
// You can categorize by type or place all imports here.
{
use my_craftplans();
}
</pre>
== Custom Scripts for `skills_sources.scr` and `buffs_sources.scr` == 
* To add a custom script for '''skills''' or '''buffs''', follow the same import structure. 
* '''Steps:''' 
  # '''Make a copy''' of the XML file. 
  # '''Clear its content''' and rename it. 
  # '''Place it in the corresponding source file''' (e.g., `buffs_sources.scr`). 
=== Example: Adding Buffs in `buffs_sources.scr` === 
<pre>
sub main()
{
Script("buffs.xml");
Script("my_buffs.xml");
Script("buffs_gameplay_modifiers.xml");
}
</pre>
== ✅ Final Notes == 
* '''Keep imports organized''' based on what they contain. 
* '''Use only one import method''' for consistency. 
* '''Make sure subroutine names match''' in the `use` statement. 





Revision as of 17:13, 6 February 2025

Inventory Imports Guide

General Rules

  • Some files cannot be imported directly into `inventoryimports.scr` and must be reintroduced into their original locations (e.g., the stash).
  • You can reference what `inventoryimports.scr` contains; the process remains the same.
  • Do not import files into anything other than `inventoryimports.scr` unless required.

Custom Script Setup

1. Define a Subroutine

Your custom script must include a subroutine definition at the beginning, such as:

sub my_craftplans() 
{
}

It is recommended to name this subroutine the same as your `.scr` file (excluding the extension) for convenience, but this is optional.

2. Using the Subroutine in Another Script

  • The script where your custom subroutine is imported must include a `use` statement within `sub main()`, ensuring the names match.
  • The key difference is that the `use` script is written with an extra symbol `();` when calling the subroutine.

3. Importing Your Custom File

  • The import statement must be placed above the rest of the script and must include the full file name:
import "custom.scr"

Example Imports

Example 1: Importing into Another Script

import "inventorystuff.scr"
import "faction_exports.scr"
import "inventory_weapondefinitions.scr"
import "custom.scr"

sub main() 
{	
	use my_craftplans(); 
}

Example 2: Importing into `inventoryimports.scr`

⚠️ Use only one import method—do not mix both!

// This script is generated from Inventory.xlsm. Do not modify it!!!

import "inventorystuff.scr"
import "inventory_outfits_opera.scr"

sub imports() 
{
}

sub outfit_imports() 
{
}

sub collectables_imports() 
{
}

sub prototypes_imports() 
{
}

sub weapons_imports() 
{
}

sub items_imports()  
// "items_imports" and "imports" can accept any type of inventory data.
// You can categorize by type or place all imports here.
{
	use my_craftplans();
}

Custom Scripts for `skills_sources.scr` and `buffs_sources.scr`

  • To add a custom script for skills or buffs, follow the same import structure.
  • Steps:
 # Make a copy of the XML file.  
 # Clear its content and rename it.  
 # Place it in the corresponding source file (e.g., `buffs_sources.scr`).  

Example: Adding Buffs in `buffs_sources.scr`

sub main()
{
	Script("buffs.xml");
	Script("my_buffs.xml");
	Script("buffs_gameplay_modifiers.xml");
}

✅ Final Notes

  • Keep imports organized based on what they contain.
  • Use only one import method for consistency.
  • Make sure subroutine names match in the `use` statement.
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