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Tools You Might Need.: Difference between revisions

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=== Textures ===
=== Textures ===


* [https://www.getpaint.net/ Paint.net]: Tool with DDS export functionality
* [https://www.getpaint.net/ Paint.net]: Tool with DDS import and export functionality and, in general, a pretty good photo editor
* [https://renderdoc.org/ Renderdoc]: Graphics debugger very useful for figuring out what dds format your photo is in
* [https://renderdoc.org/ Renderdoc]: Graphics debugger very useful for figuring out what dds format your photo is in
* [https://www.mediafire.com/file/semijcrbwmh1z0i/010_RPACK_SCRPTS.zip/file Miru's 010 Editor Scripts] For <code>.rpack</code> injection and .rpack extraction, which needs to be done to use the injecter
* '''Dying Light 1 Developer Tools''' Rpack repacker For <code>.rpack</code> Repacking, which will allow texture editing and a lot more you need its was a hidden tool for years until 12Brandon34 discovered it


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=== Mesh Modding ===
=== Mesh Modding ===


* [https://buzzheavier.com/x334mj139kl7 Daemon's RP6L Unpacker] For <code>.RPACK</code> archives (textures and meshes) is very useful since it can convert Dying Light 2 meshes to an openable format in Blender with the use of the XNALara plugin
* [https://buzzheavier.com/x334mj139kl7 Daemon's RP6L Unpacker] For <code>.RPACK</code> archives (textures and meshes) is very useful since it can convert Dying Light meshes to an openable format in Blender with the use of the XNALara plugin
* [https://github.com/johnzero7/XNALaraMesh XNALara]''': Compatible with Blender 3.6 and earlier versions for <code>.ASCII</code> meshes'''
* [https://github.com/johnzero7/XNALaraMesh XNALara]''': Compatible with Blender 3.6 and earlier versions for <code>.ASCII</code> meshes'''
* '''Dying Light 1 Developer Tools''': For <code>.FBX</code> conversion to <code>.MSH</code> and in general useful since some of things done in dl1 dev tools can be brought to DL2 You need to own the game to get acces to it but in the future that might change
* '''Dying Light 1 Developer Tools''': Very useful in general to do a lot of base game editing and custom map editing. You need to own the game to use it; hopefully that will change in the future


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=== Texts and Localization Editing Tools ===
=== Texts and Localization Editing Tools ===


* [https://www.steffenl.com/projects/binsloc-tool/releases '''Steffens Binsloc Tool'''] a simple tool that would allow us to edit the binsloc file, which contains the text Dying Light 2 uses. So, in summary, we can edit text with this tool
* '''[https://www.nexusmods.com/dyinglight/mods/268 Bin Editor Tool]''' a simple tool that would allow us to edit the bins file, which contains the text Dying Light uses. So, in summary, we can edit text with this tool
* [https://www.nexusmods.com/dyinglight2/mods/1214 '''SDavidLee's Binsloc Tool'''] a more advanced version made by SDavidlee It can output text in various formats such as .txt, .csv, and .xlsx. Additionally, its unpacking and packing processes are more convenient. You just need to drag the .binsloc or modified text file (.txt, .csv, .xlsx) onto the unbinsloc.exe program, and it will automatically perform the operation, saving you time and effort.


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=== Audio Modding ===
=== Audio Modding ===


* [https://buzzheavier.com/wg7a5gyyzala QuickBms]: For unpacking/packing <code>.AESP</code> archives, currently cant repack aesp archives but will hopefully get that to change
* [https://buzzheavier.com/wg7a5gyyzala QuickBMS CSB Extractor]: For unpacking/packing <code>.CSB</code> archives,
* '''[https://buzzheavier.com/8mld08cpeodg VGMUI]''': For playing and converting <code>.WEM</code> (DL2) files
* '''[https://buzzheavier.com/8mld08cpeodg VGMUI]''': For playing and converting <code>.FSB</code> (DL) files





Latest revision as of 09:35, 2 February 2025

Script Editing

  • Notepad++: A simple but good enough Text editor
  • Sublime Text: A more advanced text editor, very useful for coding, has paid and free option
  • WinMerge: Tool for comparing and merging files
  • Everything: A simple but pretty good search engine that gets the job done
  • Agent Ransack: an advanced search engine for power users

Textures

  • Paint.net: Tool with DDS import and export functionality and, in general, a pretty good photo editor
  • Renderdoc: Graphics debugger very useful for figuring out what dds format your photo is in
  • Dying Light 1 Developer Tools Rpack repacker For .rpack Repacking, which will allow texture editing and a lot more you need its was a hidden tool for years until 12Brandon34 discovered it

Mesh Modding

  • Daemon's RP6L Unpacker For .RPACK archives (textures and meshes) is very useful since it can convert Dying Light meshes to an openable format in Blender with the use of the XNALara plugin
  • XNALara: Compatible with Blender 3.6 and earlier versions for .ASCII meshes
  • Dying Light 1 Developer Tools: Very useful in general to do a lot of base game editing and custom map editing. You need to own the game to use it; hopefully that will change in the future

Texts and Localization Editing Tools

  • Bin Editor Tool a simple tool that would allow us to edit the bins file, which contains the text Dying Light uses. So, in summary, we can edit text with this tool

Audio Modding

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