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=== Textures === | === Textures === | ||
* [https://www.getpaint.net/ Paint.net]: Tool with DDS export functionality | * [https://www.getpaint.net/ Paint.net]: Tool with DDS import and export functionality and, in general, a pretty good photo editor | ||
* [https://renderdoc.org/ Renderdoc]: Graphics debugger very useful for figuring out what dds format your photo is in | * [https://renderdoc.org/ Renderdoc]: Graphics debugger very useful for figuring out what dds format your photo is in | ||
* | * '''Dying Light 1 Developer Tools''' Rpack repacker For <code>.rpack</code> Repacking, which will allow texture editing and a lot more you need its was a hidden tool for years until 12Brandon34 discovered it | ||
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=== Mesh Modding === | === Mesh Modding === | ||
* [https://buzzheavier.com/x334mj139kl7 Daemon's RP6L Unpacker] For <code>.RPACK</code> archives (textures and meshes) is very useful since it can convert Dying Light | * [https://buzzheavier.com/x334mj139kl7 Daemon's RP6L Unpacker] For <code>.RPACK</code> archives (textures and meshes) is very useful since it can convert Dying Light meshes to an openable format in Blender with the use of the XNALara plugin | ||
* [https://github.com/johnzero7/XNALaraMesh XNALara]''': Compatible with Blender 3.6 and earlier versions for <code>.ASCII</code> meshes''' | * [https://github.com/johnzero7/XNALaraMesh XNALara]''': Compatible with Blender 3.6 and earlier versions for <code>.ASCII</code> meshes''' | ||
* '''Dying Light 1 Developer Tools''': | * '''Dying Light 1 Developer Tools''': Very useful in general to do a lot of base game editing and custom map editing. You need to own the game to use it; hopefully that will change in the future | ||
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=== Texts and Localization Editing Tools === | === Texts and Localization Editing Tools === | ||
* [https://www. | * '''[https://www.nexusmods.com/dyinglight/mods/268 Bin Editor Tool]''' a simple tool that would allow us to edit the bins file, which contains the text Dying Light uses. So, in summary, we can edit text with this tool | ||
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=== Audio Modding === | === Audio Modding === | ||
* [https://buzzheavier.com/wg7a5gyyzala | * [https://buzzheavier.com/wg7a5gyyzala QuickBMS CSB Extractor]: For unpacking/packing <code>.CSB</code> archives, | ||
* '''[https://buzzheavier.com/8mld08cpeodg VGMUI]''': For playing and converting | * '''[https://buzzheavier.com/8mld08cpeodg VGMUI]''': For playing and converting <code>.FSB</code> (DL) files | ||
Latest revision as of 09:35, 2 February 2025
Script Editing
- Notepad++: A simple but good enough Text editor
- Sublime Text: A more advanced text editor, very useful for coding, has paid and free option
- WinMerge: Tool for comparing and merging files
- Everything: A simple but pretty good search engine that gets the job done
- Agent Ransack: an advanced search engine for power users
Textures
- Paint.net: Tool with DDS import and export functionality and, in general, a pretty good photo editor
- Renderdoc: Graphics debugger very useful for figuring out what dds format your photo is in
- Dying Light 1 Developer Tools Rpack repacker For
.rpack
Repacking, which will allow texture editing and a lot more you need its was a hidden tool for years until 12Brandon34 discovered it
Mesh Modding
- Daemon's RP6L Unpacker For
.RPACK
archives (textures and meshes) is very useful since it can convert Dying Light meshes to an openable format in Blender with the use of the XNALara plugin - XNALara: Compatible with Blender 3.6 and earlier versions for
.ASCII
meshes - Dying Light 1 Developer Tools: Very useful in general to do a lot of base game editing and custom map editing. You need to own the game to use it; hopefully that will change in the future
Texts and Localization Editing Tools
- Bin Editor Tool a simple tool that would allow us to edit the bins file, which contains the text Dying Light uses. So, in summary, we can edit text with this tool
Audio Modding
- QuickBMS CSB Extractor: For unpacking/packing
.CSB
archives, - VGMUI: For playing and converting
.FSB
(DL) files