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=== Textures === | === Textures === | ||
* | * [https://www.getpaint.net/ Paint.net]: Tool with DDS export functionality | ||
* | * [https://renderdoc.org/ Renderdoc]: Graphics debugger very useful for figuring out what dds format your photo is in | ||
* | * [https://www.mediafire.com/file/semijcrbwmh1z0i/010_RPACK_SCRPTS.zip/file Miru's 010 Editor Scripts]: For <code>.rpack</code> injection | ||
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=== Mesh Modding === | === Mesh Modding === | ||
* '''Daemon's RP6L Unpacker''': For <code>.RPACK</code> archives (textures and meshes) | * '''Daemon's RP6L Unpacker''': For <code>.RPACK</code> archives (textures and meshes), it is very useful since it can convert Dying Light 2 meshes to an openable format in blender with use of the XNALara plugin You might need rpacks from the update before reloaded edition since that update changed the model format and this tool has not been updated yet | ||
* '''XNALara Blender Plugin''': | * '''XNALara Blender Plugin''': | ||
** Compatible with Blender 4.0 for <code>.ASCII</code> meshes | ** Compatible with Blender 4.0 for <code>.ASCII</code> meshes |
Revision as of 21:14, 23 January 2025
Script Editing
- Notepad++: A simple but good enough Text editor
- Sublime Text: A more advanced text editor, very useful for coding, has paid and free option
- WinMerge: Tool for comparing and merging files
- Everything: A simple but pretty good search engine that gets the job done
- Agent Ransack: an advanced search engine for power users
Textures
- Paint.net: Tool with DDS export functionality
- Renderdoc: Graphics debugger very useful for figuring out what dds format your photo is in
- Miru's 010 Editor Scripts: For
.rpack
injection
Mesh Modding
- Daemon's RP6L Unpacker: For
.RPACK
archives (textures and meshes), it is very useful since it can convert Dying Light 2 meshes to an openable format in blender with use of the XNALara plugin You might need rpacks from the update before reloaded edition since that update changed the model format and this tool has not been updated yet - XNALara Blender Plugin:
- Compatible with Blender 4.0 for
.ASCII
meshes - Compatible with Blender 3.6 and earlier versions for
.ASCII
meshes
- Compatible with Blender 4.0 for
- Dying Light 1 Developer Tools: For
.FBX
conversion to.MSH
and in general useful since some of things done in dl1 dev tools can be brought to DL2
Texts and Localization Editing Tools
- Steffens Binsloc Tool
- SDavidLee's Binsloc Tool
Audio Modding
- Aluigi's QuickBMS: For unpacking/packing
.CSB
and.AESP
archives (requires a script) - VGMUI: For playing and converting
.FSB
(DL1) and.WEM
(DL2) files - VGMStream: For playing and converting
.FSB
(DL1) and.WEM
(DL2) files