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=== Script Editing === | === Script Editing === | ||
* '''Notepad++''': Text editor | * '''[https://notepad-plus-plus.org/?utm_source=chatgpt.com Notepad++]''': A simple but good enough Text editor | ||
* | * [https://www.sublimetext.com/ Sublime Text]: A more advanced text editor, very useful for coding, has paid and free option | ||
* [https://winmerge.org/?lang=en WinMerge]: Tool for comparing and merging files | |||
* | * [https://www.voidtools.com/ Everything]: A simple but pretty good search engine that gets the job done | ||
* | * [https://www.mythicsoft.com/ Agent Ransack]: an advanced search engine for power users | ||
---- | ---- | ||
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* '''Paint.net''': Tool with DDS export functionality | * '''Paint.net''': Tool with DDS export functionality | ||
* '''Renderdoc''': Graphics debugger | * '''Renderdoc''': Graphics debugger | ||
* '''Miru's 010 Editor Scripts''': For <code>.rpack</code> injection | * '''Miru's 010 Editor Scripts''': For <code>.rpack</code> injection | ||
---- | ---- | ||
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** Compatible with Blender 4.0 for <code>.ASCII</code> meshes | ** Compatible with Blender 4.0 for <code>.ASCII</code> meshes | ||
** Compatible with Blender 3.6 and earlier versions for <code>.ASCII</code> meshes | ** Compatible with Blender 3.6 and earlier versions for <code>.ASCII</code> meshes | ||
* '''Dying Light 1 Developer Tools''': For <code>.FBX</code> conversion to <code>.MSH</code> and in general useful since some of things done in dl1 dev tools can be brought to DL2 | |||
* '''Dying Light 1 Developer Tools''': For <code>.FBX</code> to <code>.MSH</code> | |||
---- | ---- | ||
=== Texts and Localization === | === Texts and Localization Editing Tools === | ||
* '''Steffens Binsloc Tool''' | * '''Steffens Binsloc Tool''' | ||
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* '''VGMUI''': For playing and converting <code>.FSB</code> (DL1) and <code>.WEM</code> (DL2) files | * '''VGMUI''': For playing and converting <code>.FSB</code> (DL1) and <code>.WEM</code> (DL2) files | ||
* '''VGMStream''': For playing and converting <code>.FSB</code> (DL1) and <code>.WEM</code> (DL2) files | * '''VGMStream''': For playing and converting <code>.FSB</code> (DL1) and <code>.WEM</code> (DL2) files | ||
Revision as of 04:57, 21 January 2025
Script Editing
- Notepad++: A simple but good enough Text editor
- Sublime Text: A more advanced text editor, very useful for coding, has paid and free option
- WinMerge: Tool for comparing and merging files
- Everything: A simple but pretty good search engine that gets the job done
- Agent Ransack: an advanced search engine for power users
Textures
- Paint.net: Tool with DDS export functionality
- Renderdoc: Graphics debugger
- Miru's 010 Editor Scripts: For
.rpack
injection
Mesh Modding
- Daemon's RP6L Unpacker: For
.RPACK
archives (textures and meshes) - XNALara Blender Plugin:
- Compatible with Blender 4.0 for
.ASCII
meshes - Compatible with Blender 3.6 and earlier versions for
.ASCII
meshes
- Compatible with Blender 4.0 for
- Dying Light 1 Developer Tools: For
.FBX
conversion to.MSH
and in general useful since some of things done in dl1 dev tools can be brought to DL2
Texts and Localization Editing Tools
- Steffens Binsloc Tool
- SDavidLee's Binsloc Tool
Audio Modding
- Aluigi's QuickBMS: For unpacking/packing
.CSB
and.AESP
archives (requires a script) - VGMUI: For playing and converting
.FSB
(DL1) and.WEM
(DL2) files - VGMStream: For playing and converting
.FSB
(DL1) and.WEM
(DL2) files